SceneView on MasterClient switching.
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Hello!
I have an issue.
At the game beginning I have few objects belongs to scene. So viewID is 0.
But when master changes all my Scene objects switch their ID from 0 to master's ID.
Can I somehow keep scene objects ALWAYS with ViewID = 0?
Thanks!
I have an issue.
At the game beginning I have few objects belongs to scene. So viewID is 0.
But when master changes all my Scene objects switch their ID from 0 to master's ID.
Can I somehow keep scene objects ALWAYS with ViewID = 0?
Thanks!
0
Comments
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Hi @Asofi,
no, the ViewID is the unique identifier of the object. It is needed to send and receive messages properly. Having multiple objects with the same ViewID won't work.0