SceneView on MasterClient switching.

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Hello!
I have an issue.
At the game beginning I have few objects belongs to scene. So viewID is 0.
But when master changes all my Scene objects switch their ID from 0 to master's ID.

Can I somehow keep scene objects ALWAYS with ViewID = 0?

Thanks!

Comments

  • Hi @Asofi,

    no, the ViewID is the unique identifier of the object. It is needed to send and receive messages properly. Having multiple objects with the same ViewID won't work.