PUN Lerp İssue

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I am developing a multiplayer game with Photon Unity Network, where users shoots cannon balls to each other. However I have a problem with Lerp interpolation.

Basically, there are 2 players in a room, each connected from one device and shooting each other. When a player hits the enemy, enemies cannon rotates, basically shooter is distracting the enemies aiming. My code works well, but struggling with Lerp function of PUN. The shooter sees the rotation of enemies cannon with Lerp but when it gets hit its cannon rotates without Lerp. The situation is same for both devices.

For example: P1 shoots the P2 and P1's device sees the rotation with Lerp P2's device sees without Lerp.

P2 shoots the P1 and P2's device sees the rotation with Lerp and P2's device sees without Lerp.

Screen record of the problem : https://youtu.be/j0kpOKQGSeo

I want to make all rotations with Lerp. Any help would be nice.

Here is the code: // Lerp has been set on PhotonTransformView component by interpolate option

public void penguenKokmusBalik_fonk(){

Vector3 temp = playerManager.myTurret.transform.eulerAngles;

if (playerManager.myTurret.name == "Turret1"){ // if the user is Player1
playerManager.myTurret.transform.eulerAngles = new Vector3(0f, 0f, 359f);
}
else { // if the user is Player2
playerManager.myTurret.transform.eulerAngles = new Vector3(0f, 0f, 1f);
}
}