Cannot connect to Photon server in WebGL on a chromebook
I'm trying to build a multiplayer game that can run in WebGL on low budget chromebooks. In the WebGL game, when I attempt to connect to Photon's server's I get this message:
Websocket connection to wss://ns.exitgames.com:19093/ failed: Error in connection establishment: net::ERR_CONNECTION_TIMED_OUT
The chromebook specs are:
Chrome version: 67.0.3396.99
CPU: Rockchip armv7
RAM: 4 GB
The game runs just fine in WebGL on Safari on my 2014 Mac and on Firefox on a Windows Surface Pro. What steps should be taken to get the game running on the chromebook?
Websocket connection to wss://ns.exitgames.com:19093/ failed: Error in connection establishment: net::ERR_CONNECTION_TIMED_OUT
The chromebook specs are:
Chrome version: 67.0.3396.99
CPU: Rockchip armv7
RAM: 4 GB
The game runs just fine in WebGL on Safari on my 2014 Mac and on Firefox on a Windows Surface Pro. What steps should be taken to get the game running on the chromebook?
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Comments
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Hi @bliu886,
Thank you for choosing Photon!
I guess your Mac and your Windows Surface Pro are connected to the same network (and use the same internet connection, gateway/router) as the Chromebook(s).
Check if required ports are open in your Chromebook(s).
List of ports per protocol.0 -
Thanks, I just checked the ports on the chromebook and it was blocking port 19093. Allowing the ports through fixed it.0