CCU appears more than it should be?
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CCU appears more than it should be when we are testing our multiplayer game. Why would something like this happen do you have any idea? Sometimes when we test with 2 computers our CCU appears 3 or 4 at the time of the test. Any help would be appreciated, Thanks
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Comments
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PhotonNetwork.Disconnect();
is the proper way.
You can send an email to developer@photonengine.com if you think there is something wrong with the CCU counters.0