CCU appears more than it should be?

Options
CCU appears more than it should be when we are testing our multiplayer game. Why would something like this happen do you have any idea? Sometimes when we test with 2 computers our CCU appears 3 or 4 at the time of the test. Any help would be appreciated, Thanks

Comments

  • JohnTube
    JohnTube ✭✭✭✭✭
    Options
    Hi @Eyapar,

    This could happen if you do not disconnect properly and reconnect quickly.
    The server may keep the connection open for the first connection and start a new connection for the second reconnection.
  • Eyapar
    Options
    Hey @JohnTube,

    I use PhotonNetwork.Disconnect(); for disconnecting my client. What is the proper way of doing the disconnection, or is reconnecting quickly bad even if i disconnect properly?
  • JohnTube
    JohnTube ✭✭✭✭✭
    Options
    PhotonNetwork.Disconnect(); is the proper way.
    You can send an email to developer@photonengine.com if you think there is something wrong with the CCU counters.