Network object is forced to leave the room

My game is for multi users to come together in the same game room and fight each other.
Sometimes, some users get kicked out of the room without any special reasons and get back to the lobby.
In the last case, the object was just moving around. But it happened.
Any circumstances can force an network object to leave the room without asking?
I need some help. Thanks in advance for any advice.

Comments

  • Did you get any Errors or Warnings?
  • I don't think I got any error message for that. But I'm not 100% sure.
    For me, It happens at a unpredictable moment.
    Is there any way to get error messages for that?
  • If you are running the game inside the Unity Editor, you can check the console for warnings and errors there. If you run a built version (best is to enable the Development Build option), you can check the created log files on your disk.
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