Room cache exploitation

Hello! I have been using Photon for unity games for several years

Over the years I have encountered many people who try to exploit the service provided.
I have taken the time to add in anti-spam for particular events which people tend to abuse.

If someone exploits the service to add thousands of events to the room there seems to be no way I can fix this?
Is there something within the Photon API that allows me to remove events from the cache or block them entirely?
People have been abusing this to store thousands of duplicate events within the room cache which ends up disconnecting everyone by serverlogic.

Comments

  • JohnTubeJohnTube mod
    edited August 13
    Hi @Meep,

    Thank you for choosing Photon and sorry for the delay.

    If someone exploits the service to add thousands of events to the room there seems to be no way I can fix this?
    In Photon Cloud, we have introduced limits for cached events to be safe.
    Is there something within the Photon API that allows me to remove events from the cache or block them entirely?
    You could always remove events from cache: bulk remove, purge cache slices or selectively remove specific events using some filters.
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