Player appears jittery even after using Vector3.Lerp !

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So I have been trying different methods to smooth the player's movement but it doesn't seems to work !
I attached both photon transform view and rigidbody view to photonview component and have a line of code to interpolate but the player movement is still jittery

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  • sahil_ts
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    Update : I just increased the sendrate to 20 and it seems to be much more smoother although when I bump into other player ,on client screen player is in contact with other player while pushing but for other player the client stops for sec after pushing once!
    and is there any fallback of increasing sendrate?