BoltPoll.FixedUpdate
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in Photon Bolt
when my character controller collide the wall than fps is low
https://www.dropbox.com/s/ue90k7cwwvh3i7x/Desktop 2018-06-28 19.29.08.png
Why was Physics.CapsuleCastNonAlloc called 320 times? What physics logic Bolt do?
https://www.dropbox.com/s/ue90k7cwwvh3i7x/Desktop 2018-06-28 19.29.08.png
Why was Physics.CapsuleCastNonAlloc called 320 times? What physics logic Bolt do?
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Comments
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Bolt doesn't call any physics logic. You probably have something in ExecteCommand, SimulateOwner, etc that is causing performance issues, like a character controller running into a complex mesh.0