BoltPoll.FixedUpdate

when my character controller collide the wall than fps is low


https://www.dropbox.com/s/ue90k7cwwvh3i7x/Desktop 2018-06-28 19.29.08.png


Why was Physics.CapsuleCastNonAlloc called 320 times? What physics logic Bolt do?

Comments

  • Bolt doesn't call any physics logic. You probably have something in ExecteCommand, SimulateOwner, etc that is causing performance issues, like a character controller running into a complex mesh.
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