Networkingpeer stuck ConnectedToNameServer when attempting to re-connect
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My code is effectively:
The second time it returns true but PhotonNetwork.connected is false and under the covers:
1) The networking peer is connecting to name server
2) Networking Peer IsInitialConnect is true
Any tips to unblock this?
PhotonNetwork.ConnectUsingSettings
PhotonNetwork.Disconnect
PhotonNetwork.offlineMode = true
PhotonNetwork.offlineMode = false
PhotonNetwork.ConnectUsingSettings
The second time it returns true but PhotonNetwork.connected is false and under the covers:
1) The networking peer is connecting to name server
2) Networking Peer IsInitialConnect is true
Any tips to unblock this?
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Comments
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Hi @aschearer,
this seems to be a known issue which will be fixed in the next release. I'm asking to take a look at this post and try the described solution.
Please let me know, if this fixes your described issue. If not, please let me also know so that I can have a look at it again.
One question: do you join a room between enabling and disabling the Offline Mode?0 -
Thanks for the reply. In my testing I am not creating a room. I've tried adding the suggested line from the other thread but the problem persists.0
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I believe I fixed the issue by invoking PhotonNetwork.Disconnect before setting PHotonNetwork.offlineMode to false.0
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I have tested the steps you have mentioned above in order to reproduce the issue, but it didn't occur in my tests. Is thisPhotonNetwork.ConnectUsingSettings
PhotonNetwork.Disconnect
PhotonNetwork.offlineMode = true
PhotonNetwork.offlineMode = false
PhotonNetwork.ConnectUsingSettings
exactly what you do? Nothing missing in between?
Do you use the latest PUN version (currently 1.90) from the Asset Store? If you don't use the latest version, I'm asking you to update to the latest version and see, if this solves the problem.0