Kinematic Character Controller implementation

I'm currently trying to implement the Kinematic Character Controller (https://forum.unity.com/threads/released-kinematic-character-controller.497979/) to Bolt. Unfortunately, it's not that easy than I thought.

The controller uses its own UpdateVelocity and UpdateRotation loop and requires to update both parameters inside them. So unlike the unity character controller, there is no Move() method.

Maybe someone could point me in the right direction here?
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