Get UdpSession only via IP and port

So is there a way to retrieve an UdpSession only be doing a "ping" on an IP and Port (aka UdpEndpoint) ?

With 'Lan Broadcast' I get the info via BoltNetwork.SessionList on local networks indirectly.
But what's with any Endpoint if LAN or WAN?

This means explicitly NOT using a master server or anything else "in between" the client and the server


  • To get similar functionality to LAN with sessions you either need to use the Photon Cloud or Steam integration
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