How to see if a reliable message didnt arrive?

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Hi,
is a function called if the reliable message x didn't arrive at player y? For example, if an android player pauses the game by pressing the home button and goes back to the game after 2 seconds. If the player disconnects if a reliable message couldn't arrive, could I see whether a specific message arrived or not? Thank you in advance!

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  • JohnTube
    JohnTube ✭✭✭✭✭
    edited June 2018
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    Hi @lennart862,

    is a function called if the reliable message x didn't arrive at player y?
    No.
    could I see whether a specific message arrived or not?
    No.

    You should have a way of making sure events arrive at destination in cases of disconnects.
    For instance, you could cache events (locally and in room) and always send to all (including yourself) and delete rooms from the cache once acknowledged. Also, you can use an event code for the event and event for the ack.