[PUN] How to set ObservedComponent at Runtime?

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I need to set an Observed Component during runtime. I am using Playmaker, but I can make custom actions in C#, I just need to know what the code is.

Here's my set up:

1) I pick an object in the scene at random
2) I add ScriptToBeObserved to the object
3) I add PhotonView to the object
4) I Set Property of the PhotonView in photonView.ObservedComponents.Item with the component value of ScriptToBeObserved

When I run, I get a null reference exception:
NullReferenceException: Object reference not set to an instance of an object
HutongGames.PlayMaker.ReflectionUtils.SetMemberValue (System.Reflection.MemberInfo[] memberInfo, System.Object target, System.Object value) (at C:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/ReflectionUtils.cs:351)
HutongGames.PlayMaker.FsmProperty.SetValue () (at C:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/FsmProperty.cs:366)
HutongGames.PlayMaker.Actions.SetProperty.OnEnter () (at Assets/PlayMaker/Actions/UnityObject/SetProperty.cs:26)
HutongGames.PlayMaker.FsmState.ActivateActions (Int32 startIndex) (at C:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/FsmState.cs:205)
HutongGames.PlayMaker.FsmState.OnEnter () (at C:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/FsmState.cs:175)
HutongGames.PlayMaker.Fsm.EnterState (HutongGames.PlayMaker.FsmState state) (at C:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/Fsm.cs:2695)
HutongGames.PlayMaker.Fsm.SwitchState (HutongGames.PlayMaker.FsmState toState) (at C:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/Fsm.cs:2642)
HutongGames.PlayMaker.Fsm.UpdateStateChanges () (at C:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/Fsm.cs:2570)
HutongGames.PlayMaker.Fsm.UpdateState (HutongGames.PlayMaker.FsmState state) (at C:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/Fsm.cs:2711)
HutongGames.PlayMaker.Fsm.Update () (at C:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/Fsm.cs:1934)
PlayMakerFSM.Update () (at C:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/PlayMakerFSM.cs:539)

Image of Adding Component of type PhotonView:
https://i.gyazo.com/b994cfaa3a18cbb27a5f215688b73bb8.png

Image of Set Property of PhotonView:
https://i.gyazo.com/1bb75e78128e0c0172a447f57bc8b58e.png

Image of the Object I'm setting to the ObservedComponents.Item:
https://gyazo.com/dbacc9098f816f7e373fe0eac3f74b33

I've searched through all the forums and haven't found any solution to this.

Any ideas?

Thanks!