Self hosted with playfab, getting this error (Operation failed: OperationResponse 230: ReturnCode: )

Self hosted photon server with playfab, after successfully getting ticket session i am getting this error --
Operation failed: OperationResponse 230: ReturnCode: 32755 (Custom authentication service error: Error). Parameters: {} Server: MasterServer
UnityEngine.Debug:LogError(Object)

Comments

  • hi, @Okhla
    it looks like something wrong was returned by custom auth service. please, check deploy/master.log and see what happened. it should contain more details

    best,
    ilya
  • My photon is self hosted but playfab is generating session token of photon cloud, will it work? If not then what will be its alternative.
  • Here is the code:-
    GetPhotonAuthenticationTokenRequest request = new GetPhotonAuthenticationTokenRequest();
    PhotonNetwork.AuthValues = new AuthenticationValues();
    PhotonNetwork.AuthValues.AuthType = CustomAuthenticationType.Custom;
    PhotonNetwork.AuthValues.AddAuthParameter("username", this.PlayFabId);
    PhotonNetwork.AuthValues.UserId = this.PlayFabId;
    PhotonNetwork.ConnectUsingSettings("1.4");
  • JohnTubeJohnTube mod
    edited June 1
    Hi @Okhla,

    PlayFab integration is meant to be used with Photon Cloud only out-of-the-box.
    If you want to make it work with self-hosted Photon Server you need to:

    1. Do everything shown here and here. Btw your client code snippet is missing some pieces! Please follow the links carefully.
    2. Configure custom authentication for the master application ("{PhotonServerSDK_Path}/deploy/Loadbalancing/Master/bin/Photon.LoadBalancing.dll.config") as follows:
    <AuthSettings Enabled="true" ClientAuthenticationAllowAnonymous="false">
      <AuthProviders>
        <AuthProvider Name="PlayFab"
            AuthenticationType="0"
            AuthUrl="https://{PlayFabTitleId}.playfabapi.com/photon/authenticate"
            RejectIfUnavailable = "true"
          />
    <AuthSettings>
    3. [if you are going to use webhooks] Set the Photon AppId manually in the LoadBalancing code, I think by default we set the HardwareID as AppId. @chvetsov can confirm and show you where to do this.
    4. [if you are going to use webhooks] Configure webhooks for the game server application ("{PhotonServerSDK_Path}/deploy/Loadbalancing/GameServer/bin/Photon.LoadBalancing.dll.config") as follows (for reference):
    <PluginSettings Enabled="true">
        <Plugins>
          <Plugin
            Name="WebHooksPlugin1.2"
            Version=""
            AssemblyName="PhotonHive.WebhooksPlugin1.2.dll"
            Type="Photon.Hive.Plugin.WebHooks.PluginFactory"
            BaseUrl="https://{PlayFabTitleId}.playfablogic.com/webhook/1/prod/{PhotonSecretKey}"
            PathCreate="RoomCreated"
            PathClose="RoomClosed"
            PathJoin="RoomJoined"
            PathEvent="RoomEventRaised"
            PathProperties="RoomPropertyUpdated"
            PathLeave="RoomLeft"
            IsPersistent="true"
            HasErrorInfo="false"
            AsyncJoin="true"/>
        </Plugins>
    </PluginSettings>
  • thanks :)
Sign In or Register to comment.