PhotonNetwork.JoinRandomRoom(): ReturnCode: 32760 (No match found). Parameters: {}

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Every time I call joinRandomRoom() it is saying Game is not available,

I cannot find open rooms, so it is creating new room. but I have many opened clients, I tested with many open rooms for testing.

This is my below code to create room.. and I am not closing room, it is open only...

anything below lead to this issue..?

RoomOptions tempRoomOptns = new RoomOptions();
tempRoomOptns.MaxPlayers = (byte)maxPhotonRealPlayers;
tempRoomOptns.PlayerTtl = 60000;//1Min.
tempRoomOptns.EmptyRoomTtl = 10000;
tempRoomOptns.PublishUserId = true;
//PhotonNetwork.autoCleanUpPlayerObjects = false;
//tempRoomOptns.CleanupCacheOnLeave = false;

PhotonNetwork.CreateRoom(randomRoomName, tempRoomOptns, null);

Answers

  • Akrosh
    Options
    @Balutm try adding


    tempRoomOptns.IsOpen = true; // to let others join till its open to join
    tempRoomOptns.IsVisible = true; // to list room created room in lobby for callback function

    implement this function for callback
    void OnReceivedRoomListUpdate()
    {
    var roomsList = PhotonNetwork.GetRoomList();
    for (int i = 0; i < roomsList.Length; i++)
    {
    Debug.LogFormat(this, "[{0}] - {1}", i, roomsList[i].Name);
    }
    }