Player automatically leaves a room without user consent/acknowledgement.
I'm trying to implement a turn based game using Photon. In my game when a player enters a room he waits for the second/other player to join the room. If both players are now in the room the game then spawns some game objects in the scene. Just to check if everything is working I didn't implement anything afterwards. Things get spawned and appear in both clients' windows as expected. The problem is after a few seconds, the player to first enter/join a room automatically leaves the room followed by the other player. In this case the player doesn't opt to leave the room but somehow he leaves the room. How do I solve this?