[Solved] Photon room questions

Hello guys,

is there a way to create properties of a room which are visible to all players in a lobby? According to other posts the Room options are only visible to players of the current room, can I somehow send specific entries accross the network to all players in the lobby? My game has the option to choose different rulesets which should be displayed to the player before joining, those can be changed while being in the room. I thought about using the room name to add the rules and fish it out from there, but then I would need to change the room name while in the room when the rules change.

EDIT:
Alright I figured it out. This is in my CreateRoom method

      ro.CustomRoomProperties = new ExitGames.Client.Photon.Hashtable(); 
      ro.CustomRoomProperties.Add("rules", 0);
      ro.CustomRoomPropertiesForLobby = new string[1] { "rules" };
      PhotonNetwork.CreateRoom(name, ro, TypedLobby.Default)
and in in the function where I list all lobby matches I fetch it with

rooms[i].CustomProperties["rules"]
when i change the value in my room with the following code it updates it for all users in the lobby in realtime. Sweet

 PhotonNetwork.room.SetCustomProperties(setValue, expectedValue, false);
This discussion has been closed.