How does the pricing work?
I was working with Unity's UNET and found that I can connect directly between peers using the "NAT Traversal" Plugin in the asset store. unfortunately, It doesn't support mobile platforms yet. I was directed to Bolt for built-in NAT Punch-through support. But the pricing model is confusing. Does the CCU indicate the number of users who cannot successfully connect via punch-through and fallback to the relay server of Photon, or just every player who is trying to connect to each other.Can I use my own facilitator/Introducer to achieve NAT Punch-through instead of the Photon Cloud?