Networking Issue
Options
degeta10
✭
What could be the reason for client's transform not updating in master server?
These 4 RPCs has been called in my script. But still if a player in client-side move, it is not updating in server but server-side movements are updating in client. Somebody please help!
These 4 RPCs has been called in my script. But still if a player in client-side move, it is not updating in server but server-side movements are updating in client. Somebody please help!
if (PlayersInGame==1) { PhotonView.RPC("RPC_SpawnPlayerCamera",PhotonTargets.MasterClient); PhotonView.RPC("RPC_SpawnPlayers",PhotonTargets.MasterClient,id1); PhotonView.RPC("RPC_AssignPlayerButtons",PhotonTargets.MasterClient); } else if (PlayersInGame==PhotonNetwork.playerList.Length) { PhotonView.RPC("RPC_SpawnTargets",PhotonTargets.MasterClient,id2); PhotonView.RPC("RPC_SpawnTargetCamera",PhotonTargets.Others); PhotonView.RPC("RPC_SpawnTargets",PhotonTargets.Others,id2); PhotonView.RPC("RPC_AssignTargetButtons",PhotonTargets.Others); PhotonView.RPC("RPC_SpawnPlayers",PhotonTargets.Others,id1); print("All players are in game"); }
0