What message does Client get when CCU exceeds limit.How do I know CCU on server now?

What message does Client get when CCU exceeds limit.How do I know CCU on my server now?

Comments

  • Hi, @Django

    You will get Authenticate request response, which contains error code 32757.

    you may get amount of players using GetLobbyStats operation request. but it will be handled by Master only if you authenticated

    best,
    ilya
  • Hi,@chvetsov
    PhotonServer Version:Photon-OnPremise-Server-SDK_v4-0-29-11263
    Unity 5.6.4f1
    My client connect to my server by"PhotonPeer.Connect(serverAddress, applicationName);".when my client connect to server,Is the login anonymous user's login?
    Is there any officia documention or other information.
    Thanks a lot
  • hi, @Django

    When you connected to server this is just incoming connection. Nothing more. you should authenticate your self in order to be able to talk with server

    to answer about documentation i'm inviting @JohnTube

    best,
    ilya
  • Hi @Django,

    I recommend you use one of our client SDKs to connect to Photon Server unless you are going to modify Photon Server's default application "LoadBalancing"'s code or if you want a totally custom client from scratch.
    All our client SDKs are compatible with Photon Server.
    Documentation is available on this website.
    Reference API is available at this website.
  • thank you @JohnTube
  • you're most welcome @chvetsov
    :)
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