Sync all states to client which joins late

What is the best way to sync states of all scence objects to client which join late?

If a client joins the game late, it can not get the latest position of idle scene objects until the scene objects are moved again.
Is there any facility in Bolt support flush latest states of all scene objects to specified client ?

Comments

  • stanchionstanchion mod
    edited April 13
    This isn't intended behavior, can you email us a project with this issue?

    A workaround would be to send the position/rotation in the attach token.
  • Hi stanchion, thanks for your reply. I have tried IProtocalToken, but unfortunately, there are so many entities in my scene, so the IProtocalToken exceeds the size of a packet.
    Do you think streaming can be used to the position and rotation of all entities?
  • stanchionstanchion mod
    edited May 3
    You can use a token on attach for each entity. Can you send us a project with the issue? [email protected]
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