Why is FriendInfo.IsOnline always false?

Options
I'm sorry I'm an inexperienced English speaker.

I was wondering


I set both PhotonNetwork.PlayerName and PhotonNetwork.AuthValues.UserId.

I checked the changes of UserId and PlayerName through Debug.Log.

When creating a room, PhotonNetwork.CreateRoom (this.roomName, new RoomOptions () {MaxPlayers = 10, PublishUserId = true}, null);
I created this option.

There is no message in the error window.


Please help me...

I want to make an online friend list.

Answers

  • Akrosh
    Options
    Please define lobby typ that you have left null while creating room
  • JohnTube
    JohnTube ✭✭✭✭✭
    Options
    Hi @mild,

    Thank you for choosing Photon!
    Sorry for the delay, sometimes we miss some discussions.

    Do you still have this issue?

    Make sure clients can see each other (same AppId, same AppVersion, same Region, same lobby, etc.)
    Full "Matchmaking Checklist".
    Do you use UserId in FindFriends?

    Please define lobby typ that you have left null while creating room
    Lobbies have nothing to do with FindFriends, FindFriends work outside of rooms (on Master Server, inside or outside lobbies and cross lobbies).