Is there a way to stream data to only one player/target?

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Hi,

In my game when 2 players talk with each other I want to sync some real-time data between them, but only them - other players in the room don't need to receive (to save bandwidth). However, some data is always sent to everyone. Is there a way to have OnPhotonSerializeView send data only to a specific target? Maybe using the info parameter. The other option I was thinking of is sending a bunch of unreliable RPCs to that specific target. Will this work?

Thanks.

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