Send some value on server and get that value for both players when starts game pay scene
i want to save time on randomly bases for countdown for the both local and remote player.How can i achieve this task.Thankx in advance
well, your question is not really clear for me. Photon does not save anything unless you are using your own plugins or custom implementation. for photon cloud this does not work.
there is now way to send something to server and get back when some event happens on client. Just initiate sending from client during handling of event