RPC Miss or delay

Hi,
We are developing a multiplayer turn based game and we are using RPC for that. We have set the photon cloud and asia as region. When we test our game in India it works fine. While testing with one player in India and one player in USA, the testing fails because of RPC miss or delay or something else. Please help us to resolve this problem. Thanks in advance.

Comments

  • You need to be more descriptive.

    What are you doing that's calling the RPC in the first place?
    Shooting?
    TriggerZone?
    Collision?
    Etc.........

    Then, are you noticing any apparent lag issues when walking around, etc. Or whatever it is you're doing.

    You can also change the PhotonView to reliable(I think it's called reliable), anything but Unreliable, I believe that will wait no matter what for an RPC (could be wrong).

    Last but not least, and I'm sure we'd all would like to know - let us see the code.