Photon Cloud connection

(1) Sample program for Photon Cloud connection There is a question in the place to create Room with BoltPhotonInit.
1. How can I set the maximum number of people in the room?
2.Is there a way to set isVisible or isOpen?

BoltNetwork.SetHostInfo("MyPhotonGame", new RoomProtocolToken { ArbitraryData = "(MyCustomData)" });
(2) Is there a way to use FriendList?

(3)I heard that Nintendo Switch has a plan to respond in the future
In addition to the online connection method, in the local communication mode
Can I communicate?

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