A game with the specified id already exist

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Hey guys! I reaching out for some help, having a problem with this: As it's always 4 players in a game and it works fine 95% of the times and we get a normal PhotonID. But sometimes when 4 players are seated we get PhotonID=11 or 10, just out of the blue and as long as its only one table using photonid=11 its fine, but there can comes 2-3 tables using same PhotonID and the problems starts, sync issues, games not starting etc.

Here is the issue:
Operation failed: OperationResponse 227: ReturnCode: 32766 (A game with the specified id already exist.). Parameters: {} Server: MasterServer

Like I said, this happens very rare but it happens, any suggestions?
/Tommy




Comments

  • Hi @Endeavour,

    The error message states, that operation 227 isn't working. OperationCode 227 is for creating a room. The entire error message states, that you are trying to create a room with a name which has already been created and which is still available and not closed.
  • DDeathlonger
    edited June 2018
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    I'm getting this error also, (also on rare occasion, but would like to solve it before release obviously).

    I've attempted to do one of these types of things:

    string roomName = "Room " + (PhotonNetwork.countOfRooms + 1);

    for (int i = 0; i < PhotonNetwork.GetRoomList().Length; i++)
    {
    if (PhotonNetwork.GetRoomList()[i].Name == roomName)
    throw new System.Exception("Room Already Exists");
    }

    But it never says the "Room Already Exists" error... and still shows the other error.. :/:'(
  • DDeathlonger
    edited June 2018
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    The only thing that I can figure is that rooms don't automatically close when they are emptied and need to be closed manually (thus booting the masterClient instead of the masterClient leaving)

    check out PhotonNetwork.room.EmptyRoomTtl
  • Hi @DDeathlonger,

    which values do you use for EmptyRoomTtl and PlayerTtl when creating the room?
  • @Christian_Simon hey, thanks for responding,
    I'm not sure, I haven't had the issue since this comment, but if it comes up again I'll look.
    Thank you for the reply.