Updated to newest version and new builds cant join room?
Cyb
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Hi guys, I've used PUN for a while (a year or so) without updates.
Today I updated to the latest version and can't join room from the new builds.
I turn on all logging in Unity editor and there is no errors during creating new room. But I cant connect from the old build from Android device to this room. If I instead create room from this Android device then I can't find it with new build. The same if I use different builds on real devices. But if I create and join room from new build then everything works fine.
Operation failed: OperationResponse 226: ReturnCode: 32758 (Game does not exists). Parameters: {} Server: MasterServer
UnityEngine.Debug:LogError(Object)
NetworkingPeer:OnOperationResponse(OperationResponse) (at Assets/Plugins/PhotonNetwork/NetworkingPeer.cs:1621)
ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(Byte[])
ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
PhotonHandler:Update() (at Assets/Plugins/PhotonNetwork/PhotonHandler.cs:157)
What could possibly be wrong? Where should I start to investigate?
Thanks.
Today I updated to the latest version and can't join room from the new builds.
I turn on all logging in Unity editor and there is no errors during creating new room. But I cant connect from the old build from Android device to this room. If I instead create room from this Android device then I can't find it with new build. The same if I use different builds on real devices. But if I create and join room from new build then everything works fine.
Operation failed: OperationResponse 226: ReturnCode: 32758 (Game does not exists). Parameters: {} Server: MasterServer
UnityEngine.Debug:LogError(Object)
NetworkingPeer:OnOperationResponse(OperationResponse) (at Assets/Plugins/PhotonNetwork/NetworkingPeer.cs:1621)
ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(Byte[])
ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
PhotonHandler:Update() (at Assets/Plugins/PhotonNetwork/PhotonHandler.cs:157)
What could possibly be wrong? Where should I start to investigate?
Thanks.
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Comments
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Hi @Cyb,
Thank you for choosing Photon!
This is expected, it's even a feature: read "Versioning" here.
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Hi @JohnTube ,
I had several updates during this year so app version number differs from build to build but Photon version was the same. Everything worked fine. So now I have to roll back to the same version of Photon to allow old players and new players play together? You mentioned versions but I didn't change game version:PhotonNetwork.ConnectUsingSettings("0.1")
Any advice?0 -
Ok, I've just change versionPUN to 1.80 and everything works fine.
Thanks for "versioning" feature link!0