Create a RaiseEvent so the webhoock PathEvent will fire?

I have been trying to create an trigger in game that will trigger PathEvent.

I tried this:

byte evCode = 0; // my event 0. could be used as "group units"
byte[] content = new byte[] { 1, 2, 5, 10 }; // e.g. selected unity 1,2,5 and 10
bool reliable = true;
PhotonNetwork.RaiseEvent(evCode, content, reliable, null);

No PathEvent is ever called, not sure if it's supported any more?

Comments

  • r_projects
    edited February 2018
    empty

  • JohnTube
    JohnTube ✭✭✭✭✭
    Hi @r_projects,

    Thank you for choosing Photon!
    RaiseEventOptions raiseEventOptions = new RaiseEventOptions();
    raiseEventOptions.ForwardToWebhook = true;
    byte evCode = 0; // my event 0. could be used as "group units"
    byte[] content = new byte[] { 1, 2, 5, 10 }; // e.g. selected unity 1,2,5 and 10
    bool reliable = true;
    PhotonNetwork.RaiseEvent(evCode, content, reliable, raiseEventOptions);