Need for RLE compression
In my game, players sometimes send a pretty large bytes array to each other. Is it useful to RLE-compressed them out? Or will it be redundant due to the fact that the Photon has some kind of its compression mechanism?
I'm quoting my colleague here.
Photon does not itself compress byte arrays.
If it is useful depends on how much of a compression rate he can achieve and on how expensive the compression is CPU-wise: can this be done in realtime within a single frame on a mobile device without noticeable a framerate drop and is the result worth the CPU-load?