On premise hosted on parallels with WebGL client

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v1r7u3
v1r7u3
edited February 2018 in Photon Server
Hi there,

I'm working locally on a macbook with on premise server running on windows in parallels. This setup has been working fine with TCP connections.

I've been trying to get websocket connections working for WebGL POC and believe I've setup everything correctly (although I'm trying to use insecure websockets for now).

I've added listeners to my servers:

WebSocketListener
IPAddress="10.211.55.3"
Port="9093"
DisableNagle="true"
InactivityTimeout="10000"
OverrideApplication="ChatServer"
Secure = "false">
WebSocketListener>

And I'm connecting roughly like so:

const string ChatServerAddress = "ws://10.211.55.3:9093";
const string ChatServerName = "ChatServer";
_chatPeer = new PhotonPeer(this, ConnectionProtocol.WebSocket);
_chatPeer.Connect(ChatServerAddress, ChatServerName);

But I don't get any connection or error in either editor or WebGL builds

Again TCP is working fine with the above ip etc, I've turned of firewalls.

I'm wondering do you think I would need to deploy the server and setup meet some network configuration requirements settings to get this working?

All the best,

Josh

Comments

  • v1r7u3
    v1r7u3
    edited February 2018
    Options
    WebSocketListener
    IPAddress="10.211.55.3"
    Port="9093"
    DisableNagle="true"
    InactivityTimeout="10000"
    OverrideApplication="ChatServer"
    Secure = "false">
    WebSocketListener>
  • v1r7u3
    v1r7u3
    edited February 2018
    Options
    Fail.. :P please delete these two
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