Frequent memory allocs.

I downloaded the latest PUN package and compiled the Demo2DJumpAndRunWithPhysics.

I see a fair amount of memory allocs from PUN when it syncs the objects.

Is this normal?

See the picture for the mem profile.

Platform: Unity 2017.3.0f3, Mac


Comments

  • Will the new PUN2 improve on the memory allocs?
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