Server connection fails after 2nd connection

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I'm working on a project where we'd like to use Photon Voice between a HoloLens and a Desktop client. (Both UWP apps.)

If I start up the photon server and connect with either of the clients everything works as expected (I'm reusing most of the code from the testvoice scene) - join master server; try get room; create room; join...

But if I quit the app, and open it up again the room created is already gone (I assume 0 users clears it up), and the next PhotonNetwork.CreateRoom call results in: "Operation failed: OperationResponse 227: ReturnCode: 32762 (Failed to get server instance.). Parameters: {} Server: MasterServer".

Any ideas on what might be causing this? All the calls beforehand work, so I don't get why this last call fails to get the server instance.

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