How to test with multiple (8+ clients)

Hello Everyone,

I'm making a multiplayer game that has a lot of players in a room at a time. Currently aiming for somewhere between 16-24.

Obviously testing for 8+ players at a time is quite difficult. Is there an easier way to test multiple clients at once on one or two stations? I don't need to be able to track input for all of these client instances but even just having them all artificially join a game on one station would be a life saver.

Thanks for the help!

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