Unity .NET 4.6 experimental setting is not supported

Hi Everyone,

Just to make sure you don't turn on .NET 4.6 and stick to the stable .NET 3.5

We are getting more and more issues report that actually link back to the use of this experimental .NET 4.6 and at the present time we can't support such projects until Unity turn this feature as stable.

If you encounter issues, if you can't reproduce them using .NET 3.5, get in touch with Unity support directly so that they can improve and get closer to a support version.


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