Help me? Player failed to join existing room. ReturnCode: 32760

Options
I have two clients running on my machine, this has worked previously but has just stopped working.

Both clients(unity client and built client) connect to the master server fine, I can make one client join a room (or create one if none already existing)

but when i try to connect the second client to the existing room using PhotonNetwork.JoinRandomRoom (); . the joining player gets the error

Operation failed: OperationResponse 225: ReturnCode: 32760 (No match found). Parameters: {}

and ends up creating his own room (as intended)

Why cant i get them to join the same room anymore?

Comments

  • JohnTube
    JohnTube ✭✭✭✭✭
    Options
    Hi @leejohnson95,

    Thank you for choosing Photon!

    We can't really tell, maybe you are trying to find a random room at the same time of the room creation or before the process of room creation has ended. Try to wait few seconds.
    Also, are you sure you are creating rooms visible and open?
    And are you looking for rooms in the same app version, region and lobby?

    There is a "Matchmaking Checklist" that contains things to verify.