Need help with Lobby system
Options
Hi every one
Im just trying to set up a simple lobby system. When the host click on start all players in current lobby should be in the game.
I got this :
Im just trying to set up a simple lobby system. When the host click on start all players in current lobby should be in the game.
I got this :
public void OnClickStart() { if (!PhotonNetwork.isMasterClient) return; PhotonNetwork.LoadLevel(1); }Do you know how to tell the server to start the game for all players in the current lobby ?
0
Comments
-
So I found a solution
I take this opportunity to ask if you know how what is the best way to set spawn.
If there is 2 players in the game they will spawn like this
If there is 4 players in the game they wil spawn like this etc...0