OverlapCircleAll is killing my framerate

This one function is killing my frame_rate, is there an alternative, or workaround to find objects near my objects?

Comments

  • Depending on how many you have, I guess you could keep a list of all objects and then compare distances to the object. I'm not sure if that is more effective.
  • Ended up just calling tsPhysics2D.overlap once every 5 frames in a large radius and storing the results.

    Then, I read from the results to find objects near my units at varying radius.

    This solved the problem somewhat, but it's still gets pretty laggy once I create 50+ units
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