Server Specifications

Greetings, we are working on a multiplayer football game that uses a lot of physics and each player (up to 8~) can interact with the ball. We are trying out the free package you offer, but we're having multiple issues regarding the ball not being controlled by a server. What we need to know, does the paid packages offer a way to upload the game to a server and use it for the calculation of physics? We need the server to run the movement of the ball instead of the PUN's logic.


  • Hi,

    We don't offer hosting of Unity Headless Servers, but you can write server logic using the Photon Server SDK or plugins.

    However, there are other more interesting options for physics based games, such as our deterministic products TrueSync and specially Quantum.

    Is the Physics 2D or 3D?

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