sometimes some clients get this error InternalReceiveException (in PUN)

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sometimes some clients get this error InternalReceiveException (in PUN)
maybe my clients cant join lobby

PhotonNetwork.autoCleanUpPlayerObjects = false;

PhotonNetwork.sendRate = 8;
PhotonNetwork.sendRateOnSerialize = 8; //sendRateOnSerialize는 sendRate보다 낮아야한다!!
PhotonNetwork.BackgroundTimeout = 9.0f;
PhotonNetwork.networkingPeer.QuickResendAttempts = 3;
PhotonNetwork.networkingPeer.SentCountAllowance = 7;


-----------------------------------------------------------

PhotonNetwork.JoinLobby(new TypedLobby("myLobby", LobbyType.SqlLobby));





Comments

  • SungJinKang
    edited November 2017
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    this is my photon setting
    https://ibb.co/cOAV9b
  • JohnTube
    JohnTube ✭✭✭✭✭
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    Hi @SungJinKang,

    Thank you for choosing Photon!

    Maybe the room list inside the lobby "myLobby" is too big that the client throws an exception when receiving it.

    Please stop joining SQL lobby as it is not the intended use.
    Although SQL Lobby currently sends room list updates it will not be the case in the future.
    SQL lobby should be used only for SQL random matchmaking using filters or on demand rooms list polling using "GetCustomRoomList" operation.
  • SungJinKang
    edited November 2017
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    @JohnTube

    then if room list is so big, why someone can join lobby, other someone cant join lobby???