sometimes some clients get this error InternalReceiveException (in PUN)
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sometimes some clients get this error InternalReceiveException (in PUN)
maybe my clients cant join lobby
PhotonNetwork.autoCleanUpPlayerObjects = false;
PhotonNetwork.sendRate = 8;
PhotonNetwork.sendRateOnSerialize = 8; //sendRateOnSerialize는 sendRate보다 낮아야한다!!
PhotonNetwork.BackgroundTimeout = 9.0f;
PhotonNetwork.networkingPeer.QuickResendAttempts = 3;
PhotonNetwork.networkingPeer.SentCountAllowance = 7;
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PhotonNetwork.JoinLobby(new TypedLobby("myLobby", LobbyType.SqlLobby));
maybe my clients cant join lobby
PhotonNetwork.autoCleanUpPlayerObjects = false;
PhotonNetwork.sendRate = 8;
PhotonNetwork.sendRateOnSerialize = 8; //sendRateOnSerialize는 sendRate보다 낮아야한다!!
PhotonNetwork.BackgroundTimeout = 9.0f;
PhotonNetwork.networkingPeer.QuickResendAttempts = 3;
PhotonNetwork.networkingPeer.SentCountAllowance = 7;
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PhotonNetwork.JoinLobby(new TypedLobby("myLobby", LobbyType.SqlLobby));
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this is my photon setting
https://ibb.co/cOAV9b0 -
Hi @SungJinKang,
Thank you for choosing Photon!
Maybe the room list inside the lobby "myLobby" is too big that the client throws an exception when receiving it.
Please stop joining SQL lobby as it is not the intended use.
Although SQL Lobby currently sends room list updates it will not be the case in the future.
SQL lobby should be used only for SQL random matchmaking using filters or on demand rooms list polling using "GetCustomRoomList" operation.0 -
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