Photon Server High Availability questions
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We have read the official document, https://doc.photonengine.com/enus/onpremise/current/applications/loadbalancing/application,Ask the following questions.
1. Under the architecture of a single master server , if the Master Server goes down, the whole game will not be accessed normally. How to implement muti-master server node high availability ?
Can the Game Server register many Master Servers at the same time ?
2. In manual deployment photonserver circumstances, how to view the game's state statistical data (for example, the number of gameserver is running, the number of players online ,
whether there is the dashboard which is similar to photon cloud background.
1. Under the architecture of a single master server , if the Master Server goes down, the whole game will not be accessed normally. How to implement muti-master server node high availability ?
Can the Game Server register many Master Servers at the same time ?
2. In manual deployment photonserver circumstances, how to view the game's state statistical data (for example, the number of gameserver is running, the number of players online ,
whether there is the dashboard which is similar to photon cloud background.
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Answers
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hi, @legendice
1. In general GS may do this. but you should implement this for your needs. in our case if master is down then only matchmaking is not working. and we try as fast as possible start new one
2. there is no such code in sdk. but you may use counter publisher (look for CounterPublisher.DefaultInstance.AddStaticCounterClass ). and with help of it you may get what you needed.
best,
ilya0 -
>How can Master Server be implemented with high availability?
@legendice it is not simple task. and in most cases it is cheaper to have non high availability.
>Can mutiple MS work at the same time and at the same zone ?
yes, why not. you need to add support this on Game servers and clients
best,
ilya0