Multiplayer lag even on local server

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Does anyone else experience lag on photon unity networking? i have been working on photon network for some time now but in every program i make there is always enough lag even when i am running program on local photon server. i dont know if there is something that i am doing wrong or it is supposed to be like this. but i guess lag is more than enough for me.
Does anyone have a solution to it or if there is any way to overcome this lag issue?

Answers

  • JohnTube
    JohnTube ✭✭✭✭✭
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    Hi @Physicsssss,

    Thank you for choosing Photon!

    We have this disclaimer on some doc pages:

    If you are running a local Photon Server and noticed a bad event rate then this is most likely caused by logging. For instance, we noticed that enabling both Photon Server logging and Windows Defender may cause the event rate to slow down considerably. That is why we recommend disabling all virus scanners and firewalls when enabling Photon logging so you can have the expected events rate. You can enable back the virus scanners and firewalls once you stop logging on Photon Servers.


    Also, check "Requirements".