What is call order of PUN messages when players join in.

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I have a 2 player 2D side scroller game where two players join in across the PUN. Whenever a player dies I have to reset both to their original positions, but I having a lot of problems doing the same. So, I wanted to what the LocalPlayerInstance means. Also. what is the call order of Photon Messages whenever a player joins? etc. etc. Also, are there any coding/design patterns to respawn players in a Multiplayer game. where the players holds some info from previous games?