Scene object rigidbody glitching on remote clients

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Hi everyone.

So, I have basically a scene wich contains a black cube. This one has the following components :
  • Rigidbody
  • Photon View
  • Photon Transform View, observed by Photon View
  • Photon Rigidbdy View, observed by Photon View
Look at this short video (1 minute)

https://youtube.com/watch?v=5HTUsSlpXek&feature=youtu.be

On the left side, you have a remote client, on the right side, there is the master client.
As you can see, when a remote client apply a force on the cube, this one cross it before the cube's position and rotation are synced.
This issue doesn't appear on master client.

How can I fix it ?
Thanks you so much :smile:

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