Sending RPC function properly

hello , so i have an Gamelogic script in my game scene with photonview attached to it and it handles all the game logic . i am trying to send data using RPC . my question is how can i recieve data from master client from non master client
Example : i am calling this function on master client PhotonView.RPC("RPC_SetPlayerPositions", PhotonTargets.MasterClient); and i am setting certian values in this .but the data i am setting is showing null on non master side

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