Local Player not visible

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Hi,
I created a simple test menu/level scene, using the DemoWorker example as a base (i.e. main menu that handles connection and room creation, loads game scene which then PhotonNetwork.Instantiates the player prefab). When I connect multiple clients, each can see the other players prefabs, but not their own local one! It's there, just not visible (like there's no mesh) - I can see them moving in the scene when I run one instance in Unity IDE.

Any ideas what I should check?

Thanks!

Comments

  • Found the answer exactly 8 seconds after posting. Legacy code actually hiding the mesh. So if anybody else out there has this problem, it's my fault. You're welcome.