Failed to 'network-remove' GameObject.

2 players join a room and play a game. Then they both leave, then come back in, then this happens when they use a networked ability. The object pool for the networked ability doesn't seem to persist through scenes, so i'm not sure why it thinks that this object belongs to a player from last game.

Failed to 'network-remove' GameObject. Client is neither owner nor masterClient taking over for owner who left.

I'm using the latest version of PUN, but i had this same issue with 1.84.1