Best way to see if MatchMaker is initialized?
If you attempt to start the match maker and create a game in the same frame you get a null reference exception in the match maker itself. It appears that 'client' is initialized in Start() which isn't called until a frame later (due to it being added via AddComponent I'm assuming). Waiting a frame throws an exception that the client isn't ready. If I try to access the public client member by casting the matchMaker member in NetworkManager I get an error saying IPhotonPeerListener is in an unreferenced assembly.