gameVersion using PhotonNetwork.ConnectToMaster not working

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Hello,

In a personal project, I want to connect to a Local Server which ip adress might change (depending on the computer on which I do my testings). I am then reading the server configuration settings from an external file, and calling PhotonNetwork.ConnectToMaster() to connect to the master server (my local server).

However, it seems that using this method does not properly separates the game clients depending on the gameVersion string, since I can see rooms created from clients with a different version.

If I connect to the cloud, everything's working as expected, so I guess it's coming from the use of PhotonNetwork.ConnectToMaster(). So my question is: is it normal?

Thank you

Comments

  • JohnTube
    JohnTube ✭✭✭✭✭
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    Hi @Yohdu,

    Thank you for choosing Photon and I apologize about the delay.

    AppVersion feature works on Photon Cloud only and not on self hosted Photon Server.