Weird issue
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I'm getting a really weird issue as below:
player character and his car can not spawn together for new joined player
only one spawn ,, some time Car and some time Character
nothing get destroyed and with "DontDestroyOnLoad" get same results
my project using UFPS multiplayer & RCC3
auto crate room and load level with
PhotonNetwork.automaticallySyncScene = true;
PhotonNetwork.LoadLevel(levelName);
and of course PhotonNetwork.isMessageQueueRunning
UFPS Player Character have menu trainer to spawn stuff like Vehicles
newVehicle = PhotonNetwork.Instantiate("PhotonVehicles/" + selectableVehicles[selectedCarIndex],,,,,,,,,,);
i don't know what the problem
only get
""Received RPC for viewID xxxx but this PhotonView does not exist""
at least i want know what's going on
player character and his car can not spawn together for new joined player
only one spawn ,, some time Car and some time Character
nothing get destroyed and with "DontDestroyOnLoad" get same results
my project using UFPS multiplayer & RCC3
auto crate room and load level with
PhotonNetwork.automaticallySyncScene = true;
PhotonNetwork.LoadLevel(levelName);
and of course PhotonNetwork.isMessageQueueRunning
UFPS Player Character have menu trainer to spawn stuff like Vehicles
newVehicle = PhotonNetwork.Instantiate("PhotonVehicles/" + selectableVehicles[selectedCarIndex],,,,,,,,,,);
i don't know what the problem
only get
""Received RPC for viewID xxxx but this PhotonView does not exist""
at least i want know what's going on
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