Weird issue

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I'm getting a really weird issue as below:


player character and his car can not spawn together for new joined player

only one spawn ,, some time Car and some time Character

nothing get destroyed and with "DontDestroyOnLoad" get same results

my project using UFPS multiplayer & RCC3

auto crate room and load level with

PhotonNetwork.automaticallySyncScene = true;

PhotonNetwork.LoadLevel(levelName);

and of course PhotonNetwork.isMessageQueueRunning

UFPS Player Character have menu trainer to spawn stuff like Vehicles

newVehicle = PhotonNetwork.Instantiate("PhotonVehicles/" + selectableVehicles[selectedCarIndex],,,,,,,,,,);

i don't know what the problem
only get

""Received RPC for viewID xxxx but this PhotonView does not exist""





at least i want know what's going on